hi samantha the book just came out so I can't really give you a detailed report // but in my opinion it's going to make an interesting contribution. Ernest Edmonds was very involved in the computer art of the 60s and 70s and I think the contents of the book will reflect this. He and his co author have also worked for years supporting collaborations between artists and computer scientists with their eye on exploring relationships between processes, materials, cognition and creativity -- so there will probably be coverage of this as well. I am not sure I am reading your email correctly, but it seems perhaps you are put off by the books that tend towards a futuristic and maybe even a fetishizing view of the technologies? I don't think you will get this with this book. I suggest going to the website: http://www.creativityandcognition.com/ -- and going down to publications and to 'book' and there you can find the contents list, etc. and the introduction, etc. to peruse. best scott At 20:19 27/05/02 -0500, you wrote: >scott, > >does this book have a basis in the history of visual and spatial culture >or is it more directed towards an exploration of the more current goings >on? i've been continually disappointed in the plethora of books about >interactivity, virtuality, technology and creativity that seem to be >floating in their own world of references--the most useful book i've found >recently is Multimedia: From Wagner to Virtual Reality (eds. Randall >Packer and Ken Jordan). thanks... > >samantha > > > >>worth getting -- >> >>scott >> >>***************************************** >> >>*Explorations in Art and Technology* >>Linda Candy, Loughborough University, Leicestershire, UK; >>Ernest Edmonds, Loughborough University, Leicestershire, UK >>Springer-Verlag Heidelberg >>2002. XVI, 304 pp. Hardcover >>1-85233-545-9 >> >>Explorations in Art and Technology is about the creative process in >>action through the eyes of practitioners and researchers. The book >>explores the fascinating relationship between artist and technologist >>through studies of innovative projects that push the boundaries of >>digital art. The research sheds new light on the nature of interaction >>between people and computers and provides insight into the >>characteristics of environments in which creativity can be enhanced. In >>doing so, it presents a case for organisations to develop strategies for >>offering environments in which collaborative, sustainable partnerships >>can thrive. What emerges is a compelling story of new visions and new >>forms in a field that is set to transform traditional norms in both art >>and technology as we move through the 21st Century. >> >>Additional information and links are available at: >>http://www.creativityandcognition.com > >-- >Dr. Samantha Henriette Krukowski >Area Head, Convergent Media >Department of Radio-Television-Film >University of Texas at Austin 78712 >512.471.4222 >www.aces.utexas.edu/convergentmedia > >www.rasa.net/samantha >www.folded.org
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