Report on PALINDROME WORKSHOP ( Nürnberg , 1-2003)

From: Robert Wechsler (robert@palindrome.de)
Date: 02/26/03


The following message was posted to: dance-tech
Hallo dance-tech group:

Palindrome produced it first workshop in January -- understand, we 
have done DOZENS of workshops, but until now, they were always under 
the auspices of an outside institute or company.  so this was 
actually _Palindrome's_ first workshop!

though not large -- 11 participants -- they came from far and wide: 
6 countries were represented.  The special nature of the event was 
reflected in the high level of expertise and engagement in those 
attending.  none of the projects were trivial; all contributed new 
perspectives on the uses of interactive systems in performance and 
elsewhere.


The workshop had 4 basic principles:

1.  everyone (dancer and not) begins the day with dance class (we 
offered expert-level, as well as beginner-level classes)
2.  individual project work forms the core of the workshop experience
3.  hands-on training in useful-to-dancers software systems (including eyecon)
4.  lectures every evening on technical themes applicable to work 
with human motion and dance (sensor technology, video systems, 
digital interfaces, etc.)



RESULTS

Pictures and video clips are on the way...

Reviews and Comments:

"Nicola Hepp was the first to show her work.  it combined a live 
dance, live video, and recorded video controlled by the dancer's 
movements (using eyecon).  the piece played with the distinction 
between live and virtual (recorded) image; it was not always clear if 
we were seeing a recording or a live feed.  since the live camera's 
perspective was turned 90 degrees from the viewer, and that of the 
screen was turned 90 degrees in the other axis, the combination of 
perspectives additionally made an interesting study in the use of 
space in relation to the human body in motion."
-RW

"Robynne M. Gravenhorst 's installation-performance work was one of 
our favorites.  while naturally uncompleted (in her case, from 
concept to realization in 2 days), it was actually quite successful 
on a number of levels.  in the darkened room, a woman's body is 
discovered lying on a raised stretcher covered with a white sheet 
under a beam of light.  behind her is screen projecting the image of 
her unmoving face.  whenever she closes her eyes, even for an 
instant, the screen switches to a film of her moving body parts, in 
warm colors, and occasionally a pair of advancing headlights.  when 
you touch the electrodes attached to her body, sound samples are 
triggered. a man's voice asking the "patient" questions, and, "blink 
once for yes, twice for no".  later as she moves her upper body 
slightly this too controls sound samples (through the electricity 
released during muscle contraction). the piece was both simple enough 
to follow and yet complicated enough in its layers of structure and 
content to engender thoughts on its subject matter."
-RW

"As a research student in architecture I was interested in the use of 
motion tracking technologies in the design process and their 
potential to capture movement and feed their output directly to 
design software. At the workshop I did a little experiment, linking 
Eyecon with 3Dstudio(modeling software) thus translating the bending 
of a performer into rotation of a plane that followed the performer's 
velocity. I was really satisfied because there seemed to be a 
possibility to link more EyeCon's parameters with different design 
parameters and commands in 3Dstudio. I now want to continue this 
investigation on my research project in London and create a design 
methodology for architecture that recognizes movement and modifies 
architectural design accordingly. Dance technologies, like Eyecon, do 
not only have to be used for audio or video signal processing but 
they can apparently be used to feed other software applications and 
thus be useful for other practitioners like  designers."
-SY

"I also enjoyed the atmosphere in the group. I think we all felt free 
these days. Reason's for this could be; the people (!), the 
technology (which is fun, I come back to this), starting the day with 
body-work, having a lot of space around, the open set-up of the 
workshop.
- Highlight for me was the 'eye-con jam-session'... Stephen and 
George were designing funny soundscapes while everybody ran around 
like children, making noise. We have to grow up, study, become 
artists and work with software, in order to become children again. 
I'm quite serious about this, in the evolution technology is often 
used to 'return'.
- So eye-con is fun to experience as a moving body. This brings me to 
what has become the most important issue for me in the workshop. How 
to use possible eye-con experiences in art/dance?. (I will be talking 
about eye-con mainly, personally I'm not attracted to getting wired.) 
For me the first thing that comes to mind is to use eye-con for 
installations. People will enjoy to explore a space that reacts on 
them, and as an artist it gives you the chance to move (the bodies 
but also the minds of) people.
- Final remark I want to make has to do with interactivity. When is 
something interactive? When you reach with you're hand and you hear a 
sound you have designed yourself, this is not interactive, you are 
using eye-con as a fancy remote-control. 'Old-fashioned' music-dance 
improvisation is far more interactive. So we have to think of concept 
for designing reactions that are open, meaningful, and lead to new 
experiences. There's still a lot of work to look forward to..."
-BV

"Peter Purg's "PhD defense" was as nutty as it was compelling. What 
begins as a formal lecture, degenerates, in stages, into performance 
art -- an interesting interplay of the cerebral and the physical. 
His lecture, with the title "Körper in interaktiven eletronischen 
Raeumen", begins at a certain point to repeat certain words. 
Degradation stage two: these words become triggered in randomly 
determined sequence from 12 touchlines circling his position (as 
comments on the sci-art discourse: KOERPER, RAUM, INTERAKTIVITAET, 
SCHNITTSTELLE + the verbs IST WIRD SEI WAR, each with two different 
intonations: interrogative and  indicative).
Stage three is the "emerging choreography (under the chaotic 
discursive pressure)".  This flips -- stage four -- into triggering 
mouth-percussion sounds (eight dynamic fields surround him this 
time).  Finally, stage five, he triggers video sequences of his own 
"e-dance" (a copoeira-taiqi-studio-workout), which, i have to say, 
was _wild_.   I am sure Peter could say a good deal more about this 
draft work (which in the end really will be his PhD defense!), but 
what impressed me was the sliding transition between what we normally 
think of quite opposite formats of expression; cognitive/academic and 
intuitive/artistic."
-RW

"In his well-conceived study Vreeswijk applied EyeCon's flexibility 
of code, thus reaping the benefits of its perhaps unparalleled 
conceptual modularity. By moving in front of a screen hung over a 
stage the user should, by way of exploration, wake up a deceased 
dancing teacher and bring him back to life on-screen as a shadowy 
silhouette image.  The teachers offers you a simple phrase; if one 
follows the teacher's example, moving roughly as they do, one is 
rewarded by having the image of the teacher become clearer, more 
real.  Fine tuning is required in perception as well as movement to 
strike an interactive balance between inducing and becoming a dynamic 
mirror image -between shadowing and being shadowed. Through the 
mystic blend of mixed spatiality and mixed temporality such 
life-as-dancing could offer an experience of truly hybridized 
reality, exploring between self and other, regardless of the medium."
-PP

Stephen Riolo's piece used the muscle electrode system to control an 
emersive color environment, as well as music:  "My piece was about 
blue and red all that can be drived from those colours; heat/cold, 
passion/placidity, hell/heaven. That's it, simple concept manifested 
though electrodes, eyecon, and the help of George and Frieder.  The 
choreography was made to martch the mood of the color and the 
projection was done to make my physical appearence match the colours 
vibe."
SR

"As a dance student with limited technical knowledge I was awe struck 
by the technology being unraveled before me. However the friendly 
relaxed atmosphere created by the members of Palindrome, as well as 
the other members of the group, made everything a lot less daunting! 
I found the possibilities of technology such as eye-con absolutely 
mind-blowing, and it was fantastic to see everyone's projects 
developing. After four days I can say I'm no expert but my confidence 
with using technology within installation and dance work has 
definitely improved, not only that but I had a fantastic time!"
-RL


Thanks again for your contributions!

With friendly regards,
The Palindrome Team
Members of Palindrome Workshop 1-2003


PS  We were asked: will it be continued?   YES!  We have plans to do 
it twice a year:  August and January. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Robert Wechsler
Artistic Director
Palindrome Inter.media Performance Group
Johannisstr. 42
90419 Nürnberg
Germany
fon: +49 (911) 397472
fax: +49 (911) 3778311
http://www.palindrome.de
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