Re: reclaiming right to performance

From: Johannes Birringer (birringer.1@osu.edu)
Date: 04/18/03


The following message was posted to: dance-tech

Many thanks to Scott deLaunta and Sher Doruff for speaking up and
putting their experience of the presentations at "Virtual Events" in
London in a critical context, and a political and ethical context, where
they undoubtedly belong..

<<what was only months ago a  playful approach to location and position
tracking, wireless  networking,  distributed communities, etc is
infected with literal seriousness.  a heightened ethical sensitivity is
one response, there  are undoubtedly others....>>

I hope that our community/network will respond to the issues, and
perhaps debate immersive VR's and interactivity's playfulness.  (Maida,
is our list a ''hot,'' or sharp, medium -- ''one that extends one single
sense in 'high definition' '' -- or a ''cool,'' or fuzzy, medium, as
McLuhan would have it?   Cool media, I take it, leave a lot of room for
debate.

Incidentally, I was able to get hold of Rustom Bharucha (back in
Calcutta), who spoke on "Reclaiming Rights" and "Civility" -- as he
mentioned, appropriately framed within the larger context of war where
'civility' cannot be taken for granted.


For those who might be interested to attend, Wayne Ashley, Curator of
New Media / Thundergulch, Manhattan Cultural Council, New York, is
organizing a symposium at the New School,  May 2-3.  It appears highly
pertinent:

"The Future of War: Aesthetics, Politics, Technologies"

<His announcement:>

What do the Department of Defense and the computer gaming industry have
in common? What kinds of strategic alliances is the Pentagon making with
Hollywood? How is the American Institute of Architects connecting with
the military's designs for a "new security environment"? Are artists
collaborating with, exposing, or resisting the military by deploying
technologies of simulation, data surveillance, tracking, and
computer vision in their work?



A group of internationally renowned panelists explore these and other
questions in The Future of War: Aesthetics, Politics, Technologies, a
two-day conference that examines the increasingly complex exchanges
between the military, the entertainment industry, the computer industry,
the media and artists. What impact do these exchanges have on war,
technology and related visual cultures in the American public sphere?



The conference looks at war not simply as a utilitarian means to an end
but as a cultural process involving particular ways of seeing,
narrating, and imagining. The conference will focus on the architectural
spaces of war, the cinematic language of Hollywood combat
films, online gaming and military simulations, and the computer and
installation work of artists.

http://www.lmcc.net/futureofwar/main.html


with regards
Johannes Birringer
http://www.aliennationcompany.com

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